![]() Meh, who you gonna offend? Bethsoft won't care, and the fanboys want it to be as close to FO1 as possible. A person's more interesting than an item. In any case, it's an RPG, therefore a MacGuffin is needed to explain why you're leaving. ![]() It doesn't mesh with the history of the BoS from the tapes and archives in the only ways I could think you'd be able to keep the Vault community going for 200 years in order for your char to be a Vault Dweller would be:ġ: Vault 101 is supposed to be sealed forever.Ģ: Vault Dwellers took one look at the blasted wasteland and decided "Screw this, we're going back inside".ģ: Catastrophic technical failure jams Vault 101's door or similar, nobody leaves until BoS/NCR/Other faction discovers vault and sends a repair team to gain access.Ĥ: In combination with any of the above, Super Mutants or something camp outside the Vault and it only becomes safe to exit when the BoS turn up and clear them out. began to form inside the small, 1000 people community, and the poorly chosen overseers, drunk with power decided against better judgement to foster these developments.įallout Tactics' Vault 0 and Brotherhood background is non-canon stuff. The original mission statement never changed and the all-clear never came.Īs the Vault continued to be inhabited, the once pristine conditions and top class furnishings deteriorated, as did the education level and societal structure due to prolonged isolation as well as poor choice of overseers propably. Of course the Enclave would propably plan to use V101's contents ASAP, but due to screw ups and an unforeseen course of the war (say, DC wasn't nuked or NY was) it remained sealed, and it's contents are now useless to the Enclave. It's "never open for any reason" mission is most likely the same as for Vault 13 - to provide a control group and a highly trained pool of people to select from. The Enclave possibly chose 101 to house an uncontaminated stock of people that are extremely valuable to them - scientists, political leaders, inventors etc. But somehow your father gets out of a vault that is supposed to be shut and you are sent to find why. Vault 101 is supposed to hold the best and brightest and they are supposed to be shut into the vault forever, so i would expect the overseer to secretly sabotage the cog door so it remains shut forever cause thats how you make sure it does. It does not make any sense to me.can someone explain it ![]() It was to house the best and brightest, but they were supposed to emerge from the vault and l ead the world into a new age. But now, 200 years after the holocaust, no one remembers it.įrom Fallout Tactics what we know about the vault '0' * The aim of Vault 101 was to house the best and brightest of the pre-war world. The Vault 101 Dweller decided to emerge from his home and look for his father in the outside world.įrom that post from Ausir about that polish preview Its role in the Vault Experiment was to never open for any reason, cutting off the Vault residents completely from the outside world.Īfter the Great War, this Vault was sealed for 200 years, until one young Vault 101 Dweller suddenly found out that his father, the only family he had, suddenly disappeared from the Vault. Vault 101 is a Vault-Tec Vault located somewhere near the East Coast of the United States. (i'm sorry if something about this was posted earlier) From what i have gathered so far from news about vault 101
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